This week in CST311 we focused on the Transport Layer of Computer Networks. This layer is critical for computer networks and provides the method for connecting computers through the internet. We learned about some of the principles for reliable data transfer and how to control and monitor data flow and congestion control. We also took a deeper look at UDP and TCP, two internet transport layer protocols. We learned how the protocols differed and in what situations you would use one or the other. The big programming assignment this week was a group project where we implemented two types of pinging programs a standard ping and heartbeat ping service. Completing this programming lab helped me further understand how computer networks communicate with each other.
Part One: Supporting and Commenting on Teammate's Goals I visited the following teammate's blogs and commented on their goals. Juan's Blog Vance's Blog Part Two: Possible Capstone Ideas The three ideas I have for my capstone project are two different mobile apps and one indie game. For the two apps I am thinking of creating something in Swift, the programming language of iOS. The first app is a passion project that involves a list builder for a miniature tabletop game called OnePageRules. It is an independent miniature game ruleset and already has a web version. My app would take that template and adapt it for iOS. The second app would be a simple star wars app that utilizes an online API for Star Wars call SWAPI. This API has a number of entries related to the Star Wars universe in JSON format. My app would connect to this online API, download specific pieces of data and display them in the app. The third idea would be to create a simple side scroller game. The game ...
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