This week we had our first homework assignment. For me it was a real challenge. We had to program a game called Jotto which is similar to Wordle. I think the biggest challenge for me was figuring out how all the different methods work together in the game. We were provided with a UML diagram and some starter code, but I found it challenging for me to understand what each function did. I also had some difficulty figuring out how to understand what the Jotto Test file was doing. I know it was checking and testing my code but I think I need more practice with unit tests to clearly understand what is happening. I think this week really exposed some of my weak areas when it comes to using Java. I can get through the initial stages and setups pretty easily, but when it came to programming the logic I really struggled. I find I have to put in extra repetitions to remember all the different details about coding. Programming is also very precise so if I do not remember all of the details of the language it makes for tough sledding.
Part One: Supporting and Commenting on Teammate's Goals I visited the following teammate's blogs and commented on their goals. Juan's Blog Vance's Blog Part Two: Possible Capstone Ideas The three ideas I have for my capstone project are two different mobile apps and one indie game. For the two apps I am thinking of creating something in Swift, the programming language of iOS. The first app is a passion project that involves a list builder for a miniature tabletop game called OnePageRules. It is an independent miniature game ruleset and already has a web version. My app would take that template and adapt it for iOS. The second app would be a simple star wars app that utilizes an online API for Star Wars call SWAPI. This API has a number of entries related to the Star Wars universe in JSON format. My app would connect to this online API, download specific pieces of data and display them in the app. The third idea would be to create a simple side scroller game. The game ...
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