This week we had our first homework assignment. For me it was a real challenge. We had to program a game called Jotto which is similar to Wordle. I think the biggest challenge for me was figuring out how all the different methods work together in the game. We were provided with a UML diagram and some starter code, but I found it challenging for me to understand what each function did. I also had some difficulty figuring out how to understand what the Jotto Test file was doing. I know it was checking and testing my code but I think I need more practice with unit tests to clearly understand what is happening. I think this week really exposed some of my weak areas when it comes to using Java. I can get through the initial stages and setups pretty easily, but when it came to programming the logic I really struggled. I find I have to put in extra repetitions to remember all the different details about coding. Programming is also very precise so if I do not remember all of the details of the language it makes for tough sledding.
This week, we developed a deeper understanding of the network control plane and explored routing algorithms such as Dijkstra and Bellman-Ford, focusing on how they determine the most efficient paths for data transfer. We also learned about the SDN control plane, which allows for dynamic network management and routing. In addition to the theory learned this week, we conducted a network lab exploring the use of a basic SDN controller using Mininet and Wireshark. We looked at how Internet Control Message Protocol (ICMP), can be used for network diagnostics, particularly for network troubleshooting with tools like ping and traceroute.
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