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Week 6 Learning Journal

 Week 6 Learning Journal

Part 1: Capstone Ideas

During this week's meeting we discussed some of our Capstone project ideas. We had a wide range of different ideas, but the one we discussed the most was a personal inventory application. The idea is that this application would be used to inventory all of a users clothing. The user would be able to track items and determine which items should be kept and which should be discarded. It would also have the capability to recommend clothing pairings based on the status of the clothing items (i.e. clean, dirty, being washed, etc.). We will continue to develop out the app and see if it has merit.

Part 2: Weekly Learning

In this weeks OLI modules we learned about active listening and assertion messages. I think many of the topics covered in the active listening were helpful. It is important to show our teammates that we are listening to them and the modules provided some examples of how to actively listen. One of the strategies that I believe will be the most useful is repeating back what was heard. This ensures that both myself and the person I am listening to are tracking the same way. I do have some work to do with regards to assertion methods. While working through the modules I found the timid responses to be very similar to the ones I would give in the example situation. I need to be clear and state what the issue is, especially when it comes uncomfortable conversations.

In this weeks lecture we learned about cover letters and resumes. I will say that the cover letter module was the most interesting for me. I had never considered the importance of the cover letter, but after going through the exercise I understand it well enough that I plan to use a cover letter for all of my job applications going forward. It is a very simple document but I can see it's potential to set me apart from other job applicants.

For our final presentation video we will be doing AI in Gaming. This topic is the exploration of AI for use in Gaming. AI can be used for Non-Playable Characters to create more natural and unscripted dialogue. It can also be used for world generation to create random, and unplanned game environments. I think we have a good start and will need to continue working on the video content and final editing. 

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